It appears my OW video settings remains the same when I login with another bnet account. If I log back into my bnet account and play OW, shadowplay works perfectly fine. What is interesting is that if I login to my friend’s bnet account on MY computer, MY shadowplay starts to turn off instantly in the exact manner as my friend’s on their computer. On my PC, my shadowplay and overwatch works and can save highlights. If you enable shadowplay in the nvidia geforce overlay while in a game, it would immediately turn off. Hello, my friend’s shadowplay (purpose: for capturing highlights + discord voice) recently started turning off instantly upon entering a game (e.g., practice range, qp). Reinstalling shadowplay, nvidia geforce, overwatch does not fix the issue. And, to make sure I'm clear: I have absolutely nothing to do with the project, I'm just a (new) happy user.Tl dr: nvidia shadowplay instantly turns off depending on which bnet account you’re logged in as on the same computer. Studio is completely free as it's mainly based off of the most excellent ffmpeg libraries (like Handbrake is). It's vastly more configurable than ShadowPlay as nVidia tried to make it a bit too easy to use (IMHO). So if you're not completely married to nVidia's ShadowPlay to record your footage, give OBS Studio a try. Further, they work in Premiere without any transcoding everything's in sync. I've run a few of the output files through MediaInfo and all of them have come back as CFR. OBS uses the same h.264 hardware encoder found on the nVidia cards, but interestingly: it seems to produce files that are CFR. I've recently given OBS Studio a try to record the same gameplay footage (as well as stream to YouTube Live). The fix for this has been transcoding into a CFR (constant frame rate) h.264 file before ingesting it into Premiere. At this point, Premiere Pro stumbles with VFR files and you end up with a potentially out-of-sync final product where the sound and video don't line up. By now you hopefully realize that ShadowPlay can only produce variable frame rate h.264 files. This is specifically aimed at the folks (mostly gamers) that are using nVidia's ShadowPlay to record their footage.
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